• WASD to move
  • LMB to attack
  • Space to jump

Build Updates:

  1. Added Cinemachine camera + changed player movement (movement is now relative to camera direction, for the most part)
  2. Added first attack (and scalable framework to add even more)

With this iteration, I tackled most of the scary stuff (prepared rig for weapon animations in Blender, figured out how to import those animations into Unity, prepared combo system, mostly worked out the camera stuff), and now I'm prepared to iterate & fix bugs.

Published 16 days ago
StatusReleased
PlatformsHTML5
Authorpapercdisc
Made withUnity

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firefox_woHMH2XAre - Trim.mp4 11 MB

Comments

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migu :D

HATSUNE MIKU???!!