GameJam2 Proof of Concept
- Move: WASD
- Jump: Space
- Parry: Left Click
Physics-Related Functions:
- Movement uses AddForce in the direction dictated by the player's inputs (direction of inputs relative to the direction the player is facing)
- Jumping uses AddForce as well, but also uses collision to check whether the player is grounded or not (and thus allow the player to jump again if true) as well as a coroutine to enforce a cooldown
- Enemies are supposed to be knocked back on collision with the parry bubble, but it is not very noticeable.
I plan on adding general polish in terms of visuals as well as a new ability for the player.
Status | Released |
Platforms | HTML5 |
Author | papercdisc |
Made with | Unity |
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firefox_hteFY38NsR.mp4 42 MB
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