• Left Click to Cast Fishing Line
  • Right Click to Reel In
  • Move cursor (no need to click!) in the opposite direction of the fish to lower its health

Catch 5 fish to win!

Changes:

  • 3 New Fish Types! (Shaman Fish, Rainbow Trout, Bream)
  • Added dynamic camera movement depending on player state
  • Added particles for a nicer look/feel
  • Fish now moves properly (yay!)
  • Banner showing successful catch now tells you which fish you caught
  • Fishing line has a more natural curve to it
  • Camera Shake when damaging fish

I think I went above and beyond with the particles. One of them I customized on my own (texture was not made by me though). The other was found on the Unity marketplace. Most of what I did involved tweaking values until I thought they looked good (which took a lot longer than you would expect 😓). 

What I'm most proud of, though, is the work done under the hood. I tried my best to keep my code as clean as possible, and I also wanted to utilize Scriptable Objects. Now that I know how they work, I'm sure I'll use them often!

The last thing I'm proud(?) of is figuring out why the fish movement wasn't working (the boxcast I was using was not detecting any collisions, I just ended up using a raycast pointed down instead). Now I know that I should really start using debug functions for those...

Published 6 days ago
StatusReleased
PlatformsHTML5
Authorpapercdisc
Made withUnity

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firefox_Z8IwQcNrVM.mp4 13 MB

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