those who parry
- WASD to move
- Left click to parry
- Esc to pause
New Features & Updates:
- Parry shield size reduced
- Parry cooldown resets on success
- Projectiles are now fixed! Parrying them works now, too.
- Endless waves of enemies
- Knockback against enemies increased
- Pause menu and camera sensitivity slider added
Some of the feedback I got while playtesting is that the sensitivity is way too high. In order to combat this, I decided to add a pause menu and the ability to adjust the sensitivity as the player sees fit (though, its still very sensitive...). I also increased the knockback to try and give the player a little bit of space from the enemy after hitting one. There's supposed to be a short period of invincibility as well, but I don't know if it works (lol).
Another main thing I really wanted to fix was the janky projectiles. The direction they shot in was strange, the collisions were a mess, and the parry didn't even remotely work, so I went in and fixed all of the issues with those, and thankfully it works properly now!
Lastly, I decided to implement an endless mode with random sets of enemies that spawn in each wave/round.
Published | 13 hours ago |
Status | Released |
Platforms | HTML5 |
Author | papercdisc |
Made with | Unity |
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