• WASD to move
  • Left click to parry
  • Esc to pause

New Features & Updates:

  1. Parry shield size reduced
  2. Parry cooldown resets on success
  3. Projectiles are now fixed! Parrying them works now, too.
  4. Endless waves of enemies
  5. Knockback against enemies increased
  6. Pause menu and camera sensitivity slider added

Some of the feedback I got while playtesting is that the sensitivity is way too high. In order to combat this, I decided to add a pause menu and the ability to adjust the sensitivity as the player sees fit (though, its still very sensitive...). I also increased the knockback to try and give the player a little bit of space from the enemy after hitting one. There's supposed to be a short period of invincibility as well, but I don't know if it works (lol).

Another main thing I really wanted to fix was the janky projectiles. The direction they shot in was strange, the collisions were a mess, and the parry didn't even remotely work, so I went in and fixed all of the issues with those, and thankfully it works properly now!

Lastly, I decided to implement an endless mode with random sets of enemies that spawn in each wave/round.

Published 13 hours ago
StatusReleased
PlatformsHTML5
Authorpapercdisc
Made withUnity

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firefox_0Tg6dhLKUG - Trim.mp4 75 MB

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